
It’s 845 minutes, more than 14 hours of on-demand videos in 75 lessons, covering everything about Redshift for Cinema 4d, including lighting, shading, Cameras, rendering, etc. I’m very glad to bring you our new online course: “The Ultimate Introduction to Redshift For Cinema 4d”. It is of The Ultimate Introduction to Redshift For Cinema 4d Free Download. Redshift's comprehensive and rapidly evolving feature set means a great level of integration should be possible, as evident in the currently released plugins.The Ultimate Introduction to Redshift For Cinema 4d Download Latest.

FYI, our in-house developed plugins are written using our own Redshift API. So we'd like to use this opportunity to invite any good Cinema4D plugin developers that might be interested in helping out with this endeavor! There are multiple different ways this could work out in terms of responsibilities, workload and rewards - we'd prefer to discuss these privately. Well, we're happy to say that the time has finally come to expand the Redshift family! Since our v1.0 release a bit more than a year ago, we've been constantly receiving requests to support other 3D apps such as Cinema4D. Chances are you've already seen at least one Redshift-rendered production in the last few months! For more info, please visit Redshift is commercially available for Softimage and Maya (3dsMax plugin currently in alpha) and currently in use by many small-to-medium studios as well as a few larger ones.

Also supported are layered/deep EXR, volumetric lighting, hair, deformation/transformation blur, a comprehensive list of AOVs, multiple light types, visibility flags, UDIM/UVTILE support, height/vector displacement, tessellation with crease control, light/shadow object links and many more. It supports out-of-core geometry and textures which allow efficient rendering of scenes the can exceed the GPU memory limits. It offers biased rendering capabilities (such as point-based GI) as well as brute-force-style techniques. My name is Panagiotis ("Panos") Zompolas and I'm the CTO of Redshift.įor those of you that have never heard of it, Redshift is a GPU-accelerated, physically-correct, production-quality renderer.
